Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsJoint.DestroyBatch

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Declaration

public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints);

Parameters

Parameter Description
joints The joints to destroy.

Description

Destroy a batch of joints. Owned joints will produce a warning and will not be destroyed (see PhysicsJoint.SetOwner). Any invalid joints will be ignored.


Declaration

public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints, int ownerKey);

Parameters

Parameter Description
joints The joints to destroy.
ownerKey Optional owner key returned when using PhysicsJoint.SetOwner.

Description

Destroy a batch of joints. Any invalid joints are ignored. A joint owned by a different owner key is skipped and left valid; a joint with no owner, or one matching the given owner key, is destroyed. One summary warning reports how many joints were skipped this way, rather than one warning per joint.