Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsHingeJointDefinition.autoAnchorB

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool autoAnchorB;

Description

When set, PhysicsHingeJointDefinition.localAnchorB is recomputed from the bodies' current placement at create so both anchor frames coincide in world space.

This removes the solver jolt from an inconsistent initial configuration. It is applied at create only; the authored PhysicsHingeJointDefinition.localAnchorB is ignored while this is set.