Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsDistanceJointDefinition.autoDistance

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public bool autoDistance;

Description

When set, PhysicsDistanceJointDefinition.distance is recomputed at create from the world separation of the two anchors.

It is measured after any PhysicsDistanceJointDefinition.autoAnchorA/PhysicsDistanceJointDefinition.autoAnchorB resolution, so it reflects the anchors actually used. It is applied at create only; the authored PhysicsDistanceJointDefinition.distance is ignored while this is set.