Version: Unity 6.7 Alpha (6000.7)
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PhysicsBodyDefinition.massOverride

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public MassOverride massOverride;

Description

Selects which of the mass, rotational inertia and center of mass are overridden with the authored values instead of being computed from the attached shapes. Anything without a matching bit is computed from the attached shapes as normal. Only applies to a Dynamic body.

See PhysicsBody.massOverride.