Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PropertiesSource

class in Unity.SmartStrings.Extensions

/

Inherits from:Unity.SmartStrings.Core.Extensions.Source

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Evaluates a selector by reading the member of the same name through the Unity.Properties data model.

Resolution goes through PropertyContainer, so any type Unity.Properties can build a property bag for is supported, including plain classes and structs and MonoBehaviour fields, with no property bag registered in advance.
The members that resolve mirror Unity's serialization rules: public instance fields and members marked with CreatePropertyAttribute or SerializeField. Methods and plain, non-attributed properties are not visited, so those selectors return false and are left to a later source.

Matching is ordinal by default. When the formatter is configured for case-insensitive placeholders, a selector with no exact member match is resolved by a case-insensitive scan of the members, returning the first match.

On fully ahead-of-time compiled players, Unity.Properties may be unable to build a property bag for a type that is not referenced elsewhere.

Inherited Members

Protected Methods

MethodDescription
TrySetResultForNullableOperator If any of the Placeholder's Unity.SmartStrings.Core.Parsing.Placeholder.Selectors has nullable ? as their first operator, and ISelectorInfo.CurrentValue is null, ISelectorInfo.Result will be set to null.