Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

Random.NextFloat2

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Declaration

public float2 NextFloat2();

Returns

float2 A uniformly random float2 value in the range [0, 1).

Description

Returns a uniformly random float2 value with all components in the interval [0, 1).


Declaration

public float2 NextFloat2(float2 max);

Parameters

Parameter Description
max The componentwise maximum value to generate, exclusive.

Returns

float2 A uniformly random float2 value in the range [0, max).

Description

Returns a uniformly random float2 value with all components in the interval [0, max).


Declaration

public float2 NextFloat2(float2 min, float2 max);

Parameters

Parameter Description
min The componentwise minimum value to generate, inclusive.
max The componentwise maximum value to generate, exclusive.

Returns

float2 A uniformly random float2 value in the range [min, max).

Description

Returns a uniformly random float2 value with all components in the interval [min, max).

Each component is computed as NextFloat() * (max - min) + min, so floating-point rounding can in rare cases return a component equal to the corresponding component of max rather than strictly less than it. Clamp the result if you require components strictly less than max.