Releases every cached asset across all locales.
Frees all localized assets held by the database's cache. Each asset is reloaded through the provider chain the
next time it is requested. To release only one locale's assets, use ResourceDatabase.ReleaseAssets.
<para>Releases all cached assets, for example before unloading a scene.</para>
using Unity.Localization;
namespace Unity.Localization.Samples { public class ReleaseAllAssetsExample { public void Run() { LocalizationSettings.ResourceDatabase.ReleaseAllAssets(); } } }