Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ResourceFolderProvider.AddAlias

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddAlias(string address, string path);

Parameters

Parameter Description
address The address callers request through an AssetKey, for example a table guid address.
path The Resources path the address resolves to.

Description

Maps an address to a Resources path, replacing any existing alias for that address.

An empty or null address or path is ignored. After aliasing, a load whose AssetKey.Address matches address resolves to path.

<para>Alias a guid address to a Resources path, then load through the alias.</para>

using System.Threading;
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples { public class ResourceFolderProviderAddAliasExample { public async Awaitable Run() { var provider = new ResourceFolderProvider(); provider.AddAlias("6f1e2c0a9b3d4e5f", "UI/Logo"); // guid address to Resources path

var logo = await provider.LoadAssetAsync<Texture2D>( new AssetKey("6f1e2c0a9b3d4e5f", typeof(Texture2D)), CancellationToken.None);

if (logo != null) Debug.Log(logo.name); } } }