Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ISynchronousAssetProvider.TryLoadAsset

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Declaration

public bool TryLoadAsset(AssetKey key, out T asset);

Parameters

Parameter Description
key The asset to resolve.
asset The resolved asset, or null on a miss.

Returns

bool true when the asset resolved synchronously; otherwise false.

Description

Tries to resolve the asset for a key without loading asynchronously.

Return true and set asset when the asset resolves immediately. Return false on a miss so the provider chain continues to the next provider, and leave asset as null. The asset type is T, or AssetKey.Type when T is the base Object, mirroring IAsyncAssetProvider.LoadAssetAsync.