Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AssetProvider.AddProvider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddProvider(IAssetProvider provider);

Parameters

Parameter Description
provider The provider to add.

Description

Adds a provider to the end of the chain.

A null provider is ignored. Because providers are tried in order, an entry added last is consulted last.

<para>Append a provider to a chain.</para>

using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples { public class AssetProviderAddProviderExample { public void Run() { var chain = new AssetProvider(); chain.AddProvider(new ResourceFolderProvider());

Debug.Log(chain.GetProvider<ResourceFolderProvider>() != null); // True } } }