Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AssetKey.ToString

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Declaration

public string ToString();

Returns

string A human-readable description of the key.

Description

Returns a readable string describing this key.

Formats the address, the sub-asset name in square brackets when present, and the type name in parentheses. An invalid key uses <invalid> in place of the address. Intended for debugging and logging.

<para>Log a sub-asset key for debugging.</para>

using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples { public class AssetKeyToStringExample { public void Run() { var key = new AssetKey("UI/Atlas", typeof(Sprite), "Settings");

Debug.Log(key.ToString()); // UI/Atlas[Settings] (Sprite) } } }