Re-resolves the asset and pushes the result to subscribers.
Loads the asset again and invokes LocalizedAsset<T0>.AssetChanged with the new value. Does nothing when no handler is
subscribed. It runs automatically when the reference changes or the selected locale changes, so call it manually only
when an external input requires a reload.
<para>Force a reload of the localized asset.</para>
using Unity.Localization;
namespace Unity.Localization.Samples { public class LocalizedAssetRefreshExample { public void Refresh() { var localizedTexture = new LocalizedTexture(); localizedTexture.SetReference("My Assets", "ICON"); localizedTexture.RefreshAsset(); } } }