Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LocalizedAsset<T0>.GetLocalizedAsset

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Declaration

public TObject GetLocalizedAsset();

Returns

TObject The resolved asset, or null when it cannot be resolved synchronously.

Description

Resolves the localized asset synchronously when a synchronous provider and entry can supply it.

Resolves the asset as TObject through providers and entries that support synchronous loading, such as direct references or a Resources load. The result is null when the reference is empty, no resource database is configured, or the asset can only be loaded asynchronously and is not already cached. Use LocalizedAsset<T0>.GetLocalizedAssetAsync to load asynchronously instead.

<para>Read a localized asset synchronously.</para>

using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples { public class LocalizedAssetSyncExample { public Texture Load() { var localizedTexture = new LocalizedTexture(); localizedTexture.SetReference("My Assets", "ICON"); // Resolves immediately when the asset comes from a synchronous provider (a direct reference or Resources). return localizedTexture.GetLocalizedAsset(); } } }