Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ISynchronousAssetEntry.TryLoadAsset

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Declaration

public bool TryLoadAsset(out Object asset);

Parameters

Parameter Description
asset The resolved asset, or null on a miss.

Returns

bool true when the asset resolved synchronously; otherwise false.

Description

Tries to resolve the entry's asset without loading asynchronously.

Return true and set asset when the asset resolves immediately; return false on a miss and leave asset as null.