Edits one kind of localized asset entry in the Resource Tables window.
Implement this interface and mark the implementation with AssetEntryEditorAttribute to add a custom
asset entry kind to the table editor. The implementation builds the field that edits an entry's value and supplies
the labels the window shows for the kind. The stored asset reference lives on the entry itself, so there is no
separate registry to keep in sync. The built-in kinds store a direct object reference or a Resources path; a custom
implementation stores its asset however it needs.
Additional resources: AssetEntryEditorAttribute, IAssetEntry
| Property | Description |
|---|---|
| AssetType | The object type the field accepts. |
| KindLabel | A short label for the storage kind, shown as a row indicator and in the Add Entry menu. |
| KindTooltip | A one-line explanation of how the kind stores and loads its asset, shown as the row indicator's tooltip. |
| Method | Description |
|---|---|
| CreateDefaultField | Builds the field that edits the entry's default value. |
| CreateVariantField | Builds the field that edits one variant value of the entry. |