Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AssetEntryBase<T0>.TryLoadSync

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Declaration

protected bool TryLoadSync(TStore store, out Object asset);

Parameters

Parameter Description
store The resolved store.
asset The resolved asset, or null on a miss.

Returns

bool true when the asset resolved synchronously; otherwise false.

Description

Resolves the asset from the given stored reference synchronously, when the kind supports it.