T
The loaded object, or null if loading failed.
Loads the object synchronously. Blocks until loading is complete.
Load does not throw when the asset cannot be returned. Instead it returns null, logs an error, and
sets Loadable<T0>.Status to LoadableStatus.Failed. This happens when the asset is not present in any
registered content directory, when it has already been released, or when the loaded object cannot be cast to
T because the Loadable<T0>.LoadableObjectId points at an object of an incompatible type.