Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ContentLoadManager.UnregisterContentDirectory

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Declaration

public static void UnregisterContentDirectory(ContentDirectoryHandle contentDirectory);

Parameters

Parameter Description
contentDirectory Content directory handle to unregister

Description

Remove access to content that had been loaded from a content directory.

Before calling this, release everything that was loaded from the content directory. Release each Loadable<T0> with Loadable<T0>.Release, and unload each scene that was loaded from a LoadableSceneId. Use SceneManager.GetSceneByLoadableSceneId to get the loaded scene and unload it through the SceneManager API.

For content directories registered in Play mode, call this before exiting Play mode.