Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

Hierarchy.Detach

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Declaration

public void Detach(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node to detach.

Description

Severs a hierarchy node from its parent, without removing it from the hierarchy.

A detached node keeps its own children but is no longer reachable from Hierarchy.Root, so it does not appear in a HierarchyFlattened or a HierarchyViewModel. Nothing reclaims it: the caller must either re-attach it with Hierarchy.SetParent or delete it with Hierarchy.Remove.