Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

StateView<T0>.OnViewBuilt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void OnViewBuilt();

Description

Called once, after the state's built-in UI is fully constructed and before its VisualElement is attached to the state machine view.

This is the recommended entry point for allocating custom UI and adding it to IStateView.Root. It fires exactly once per view instance, so any element allocated here can be safely cached in a field.

If the state is culled and later revealed, the contents of IStateView.Root are cleared; re-add your cached elements from StateView<T0>.OnCullingChanged (when cullingEnabled is false). Prefer this pattern over allocating a fresh element each time.

 Label m_Label;

public override void OnViewBuilt() { m_Label = new Label($"State: {State.Title}"); View.Root.Add(m_Label); }