Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

StateMachine.RemoveState

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Declaration

public void RemoveState(IState state);

Parameters

Parameter Description
state The state to remove. Must belong to this state machine.

Description

Removes a state from the state machine.

Removing a state also removes any transitions connected to it. Enclose this method with StateMachine.UndoBeginRecordStateMachine and StateMachine.UndoEndRecordStateMachine to add this operation to the undo stack and to update the graph view with the changes.