Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

StateMachine.GetTransitions

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Declaration

public IEnumerable<ITransition> GetTransitions(IState fromState, IState toState);

Parameters

Parameter Description
fromState The state the transitions originate from.
toState The state the transitions go to.

Returns

IEnumerable<ITransition> An IEnumerable of the ITransitions that go from fromState to toState, or an empty sequence if there is none.

Description

Retrieves the transitions that connect one state to another.

This is the state machine equivalent of retrieving the wire between two ports. Only transitions that leave fromState and enter toState are returned; the opposite direction is not included. To enumerate every transition on a single state, use IState.GetIncomingTransitions and IState.GetOutgoingTransitions.