Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

INodeView.Root

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public VisualElement Root;

Description

The root VisualElement of the node, to which custom UI can be added.

The contents of Root are cleared each time the node returns from being culled. Cache any custom UI you allocated in NodeView<T0>.OnViewBuilt and re-add it from NodeView<T0>.OnCullingChanged when cullingEnabled is false.