Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ICondition

interface in Unity.GraphToolkit.Editor

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Description

Interface for a condition attached to a state machine transition.

A transition is taken only when its conditions are met. Conditions are organized in groups: every transition has a root group condition, and each group combines its nested conditions with a logical operation. Use IGroupCondition to traverse the condition hierarchy from the root group. This interface is not intended to be implemented by user code; to author a custom condition, derive from Condition<T0> instead.

Properties

Property Description
ID The globally unique identifier for this condition.
Rule The rule this condition belongs to, or null when the condition is not part of one.