Version: Unity 6.7 Beta (6000.7)
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TransitionReference.Icon

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public Texture2D Icon;

Description

The icon override applied in the transition inspector for the referenced transition, or null when no icon override is applied.

Getting this property returns the override set through this reference, or null when none is set. Read ITransition.Icon for the icon the transition itself authored. Setting a new value overwrites any existing icon override for that transition; it does not change the transition's own ITransition.Icon. Setting null removes the override, so the inspector shows the transition's own icon again. Reading or setting this property has no effect when the TransitionReference has no associated TransitionReference.Context, such as when it is default. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context.

Set this to one of DebugStyles.TrueIcon, DebugStyles.FalseIcon, or DebugStyles.PendingIcon to indicate the transition's evaluation status, or to a custom icon.

 TransitionReference transition = context.GetTransitionReference(transitionID);
 transition.Icon = DebugStyles.PendingIcon;