Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

Context.GetStateReference

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Declaration

public StateReference GetStateReference(Hash128 stateID);

Parameters

Parameter Description
stateID The unique identifier of the state to reference.

Returns

StateReference A StateReference that targets the state identified by stateID within this Context.

Description

Returns a StateReference that identifies the state with the given ID within this visualization context.

The returned StateReference is only meaningful for this Context and references the state by its ID rather than by direct lookup. The state doesn't need to exist in the current state machine canvas at the time of this call. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context. Throws ArgumentException when you provide an invalid stateID.

 StateReference stateRef = context.GetStateReference(stateID);
 stateRef.FillAmount = 75f;