Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

NativeParallelHashSet<T0>

struct in Unity.Collections


Implements interfaces:INativeDisposable

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Description

An unordered, expandable set of unique values.

Static Properties

Property Description
MaxCapacity The maximum number of elements this type of container can hold.

Properties

Property Description
Capacity The number of values that fit in the current allocation.
IsCreated Whether this set has been allocated (and not yet deallocated).
IsEmpty Whether this set is empty.

Constructors

Constructor Description
NativeParallelHashSet_1 Initializes and returns an instance of NativeParallelHashSet.

Public Methods

Method Description
Add Adds a new item. If the item is already present in the collection, this method should throw, but currently does not! Instead, it returns false without replacing said item.
AsParallelWriter Returns a parallel writer.
AsReadOnly Returns a readonly version of this NativeParallelHashSet instance.
Clear Removes all values.
Contains Returns true if a particular value is present.
Count Returns the current number of values in this set.
Dispose Releases all resources (memory and safety handles).
GetEnumerator Returns an enumerator over the values of this set.
Remove Removes a particular value.
ToNativeArray Returns an array with a copy of this set's values (in no particular order).
TryAdd Attempts to add a new item. Only succeeds if the item was not present.