Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

NativeHashSet<T0>.Add

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Declaration

public bool Add(T item);

Parameters

Parameter Description
item The value to add.

Returns

bool True if the value was not already present.

Description

Adds a new value. If the value is already present in the collection, this method should throw, but currently does not! Instead, it returns false without replacing said item.

Prefer NativeHashSet<T0>.TryAdd if your intent is to allow graceful failure, as this API will eventually become more strict (and begin to throw).