Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

UnsafeParallelHashMap<T0,T1>.Add

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Declaration

public void Add(TKey key, TValue item);

Parameters

Parameter Description
key The key to add.
item The value to add.

Description

Adds a new key-value pair. If the key is already present in the collection, this method should throw, but currently does not! Instead, it silently fails, without replacing said value.

Prefer UnsafeParallelHashMap<T0,T1>.TryAdd if your intent is to allow graceful failure, as this API will eventually become more strict (and begin to throw).