Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

DataStreamReader.ReadPackedFloatDelta

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public float ReadPackedFloatDelta(float baseline, ref StreamCompressionModel model);

Parameters

Parameter Description
baseline The previous 4-byte floating point value.
model Not currently used.

Returns

float A 4-byte floating point value read from the current stream, or baseline if there are no changes to the value. See: DataStreamReader.HasFailedReads to verify if the read failed.

Description

Reads a 4-byte floating point value from the data stream.

If the first bit is 0, the data did not change and baseline will be returned.