Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

VisualElementCaptureExtensions.CaptureToRenderTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static RenderTexture CaptureToRenderTexture(VisualElement element);

Parameters

Parameter Description
element The element to capture. It must belong to a panel.

Returns

RenderTexture A new RenderTexture scaled according to the panel. The caller owns the returned texture and is responsible for releasing it with RenderTexture.Release.

Description

Renders the element's panel and captures the visual content of into a new RenderTexture sized to the element's pixel bounds.

This method repaints the whole panel before it captures content.