Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

VisualElement.MarkComponentDirty

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Declaration

public void MarkComponentDirty();

Description

Marks the attached component of type T as changed, so that its [OnComponentChanged] handler runs once during the next update.

Call this method after you change component data directly, for example by writing through ref GetComponent<T>(). Unity doesn't detect direct writes, so without this call the handler doesn't run. You don't need to call this method when you use the generated SetXxx setters or a data binding; both call it for you. If no component of type T is attached to this element, this method does nothing.