Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

OnComponentChangedAttribute

class in UnityEngine.UIElements

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Description

Declares a static method of a VisualElementComponentAttribute struct as the handler that runs when one of the component's fields changes on an element.

The method must be @@static void M(ref T self, VisualElement owner), and a component may declare at most one. The source generator emits notifying SetXxx(ref T, VisualElement, value) setters for the component's fields; each one flags the owner so this handler runs once in the next update, no matter how many fields changed. Use it to invalidate the owner — for example owner.MarkDirtyRepaint()@@, a layout request, or recomputing a cached value. The handler never runs from inside the setter, so a burst of writes in one frame coalesces into a single call.