Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

TextMesh.ToUIVertices

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Declaration

public IList<UIVertex> ToUIVertices();

Returns

IList<UIVertex> The vertices of every sub-mesh, in generation order.

Description

Flattens every sub-mesh into a single list of vertices, for consumers of UIVertex geometry such as custom UI Graphics.

The per-material split required to correctly render SDF text is not preserved; use TextMesh.FillMesh and TextMesh.materials when it is needed.