Version: Unity 6.7 Beta (6000.7)
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  • C#

SystemInfo.supportsMultiDrawIndirectCountBuffer

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public static bool supportsMultiDrawIndirectCountBuffer;

Description

Returns true if the graphics system supports indirect GPU draw calls with an indirect count buffer. (Read Only)

The following method can read the number of draw sub-commands to execute from an indirect count buffer:
CommandBuffer.DrawProceduralIndirect.
Ensure that the system supports multi-draw indirect count buffers before setting the indirect count buffer.