Version: Unity 6.7 Beta (6000.7)
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  • C#

SystemInfo.supportsMultiDrawIndirect

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public static bool supportsMultiDrawIndirect;

Description

Returns true if the graphics system supports indirect GPU draw calls with a configurable draw count. (Read Only)

The following method can execute more than one draw sub-command from a single indirect argument buffer:
CommandBuffer.DrawProceduralIndirect.
Ensure that the system supports multi-draw indirect before setting draw count to a greater number than one.