| Parameter | Description |
|---|---|
| animator | The Animator evaluating this state machine. |
| stateInfo | Information about the state being evaluated. |
| layerIndex | The current layer being evaluated. |
Invoked during the Animator IK pass. Implement this message to modify the result of the animation after the evaluation of the state machine on a state by state basis.
OnStateIK is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable. It will be invoked after M:UnityEngine.MonoBehaviour.OnAnimatorIK. Note: OnStateIK may be invoked multiple times on the same state if that state is synchronized on multiple layers.