Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

ReflectionProbe.exposureValue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float exposureValue;

Description

The exposure value at capture time. When the scene's exposure differs from this value, the probe's contribution is re-exposed to match. This property is used only in URP.

Setting this value is only meaningful for probes whose ReflectionProbe.mode is ReflectionProbeMode.Custom, where it describes the exposure the custom texture was authored at. For baked or realtime probes, Unity writes the scene's exposure value at the probe's position to this property each time the probe's texture is updated, overwriting any value assigned from script.