Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

MaterialGlobalIlluminationFlags.RealtimeDirectEmission

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Description

The emissive lighting will affect how the emissive material looks on the screen since the keyword enables the emissive material to simulate the light from the material to the camera making the material appear lit. Internally the keyword(_EMISSION) is defined in the material shader when flag is set.