Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ContactPair

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A pair of Colliders that belong to the bodies in the parent ContactPairHeader struct.

Contains an array of ContactPairPoints that can be retrieved using the ContactPair.GetContactPoint method.

Properties

Property Description
colliderThe first ContactPair.Collider component of the ContactPair.
colliderEntityIdEntityId of the first Collider in the ContactPair.
contactCountThe number of ContactPairPoints that this pair contains.
impulseSumTotal impulse sum of the pair.
isCollisionEnterWhether or not this pair is equivalent to a pair reported in M:UnityEngine.MonoBehaviour.OnCollisionEnter(UnityEngine.Collision) events.
isCollisionExitWhether or not this pair is equivalent to a pair reported in M:UnityEngine.MonoBehaviour.OnCollisionExit(UnityEngine.Collision) events.
isCollisionStayWhether or not this pair is equivalent to a pair reported in M:UnityEngine.MonoBehaviour.OnCollisionStay(UnityEngine.Collision) events.
otherColliderThe second ContactPair.Collider component of the ContactPair.
otherColliderEntityIdEntityId of the second Collider in the ContactPair.

Public Methods

Method Description
CopyToNativeArrayCopies the internal ContactPairPoint buffer to the provided buffer.
GetContactPointGets the ContactPairPoint at the provided index of this pair.
GetContactPointFaceIndexGet the index of a face that a particular contact point belongs to in this ContactPairPoint.