Version: Unity 6.7 Alpha (6000.7)
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  • C#

Caching.MarkAsUsed

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Obsolete Please use MarkAsUsed with Hash128 instead.

Declaration

public static bool MarkAsUsed(string url, int version);

Parameters

Parameter Description
url The filename of the AssetBundle. Domain and path information are stripped from this string automatically.
version The version number of the AssetBundle to mark as recently used.

Returns

bool True if the specified AssetBundle version is in the cache. Otherwise, false.

Description

Bumps the timestamp of a cached file to be the current time.

This allows you to keep files in the cache even if you are not explicitly loading them. Returns true if the url is cached.


Declaration

public static bool MarkAsUsed(string url, Hash128 hash);

Parameters

Parameter Description
url The filename of the AssetBundle. Domain and path information are stripped from this string automatically.
hash The version hash of the AssetBundle to mark as recently used.

Returns

bool True if the specified AssetBundle version is in the cache. Otherwise, false.

Description

Bumps the timestamp of a cached file to be the current time.

This allows you to keep files in the cache even if you are not explicitly loading them.


Declaration

public static bool MarkAsUsed(CachedAssetBundle cachedBundle);

Parameters

Parameter Description
cachedBundle A CachedAssetBundle struct that pairs the AssetBundle name with the version hash to mark as recently used.

Returns

bool True if the specified AssetBundle version is in the cache. Otherwise, false.

Description

Bumps the timestamp of a cached file to be the current time.

This allows you to keep files in the cache even if you are not explicitly loading them.