Uncompressed build output.
Uncompressed output is the largest, but is the fastest to access once downloaded. Uncompressed archives are 16-byte aligned.
This BuildCompression is supported for building AssetBundles and for content directory builds with BuildPipeline.BuildContentDirectory. It is not available for recompressing AssetBundles at runtime. Use UncompressedRuntime for runtime recompression of AssetBundles.