Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

ProcessSceneMode

enumeration

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Description

Indicates the reason Unity is loading a scene: as part of a Player build, or when the Editor is in Play mode.

Unity passes this value in SceneImportContext.loadingReason, which AssetPostprocessor.OnProcessScene receives for every scene it processes.

Additional resources: SceneImportContext, AssetPostprocessor.OnProcessScene

The following example only processes scenes that are part of a Player build.

 using UnityEditor;
 using UnityEditor.Build.Content;
 using UnityEngine;
 using UnityEngine.SceneManagement;

class MySceneProcessor : AssetPostprocessor { public void OnProcessScene(Scene scene, SceneImportContext sceneContext) { if (sceneContext.loadingReason == ProcessSceneMode.PlayerBuild) Debug.Log($"Processing {scene.name} for a Player build."); } }

Properties

Property Description
PlayerBuild The scene is being loaded as part of a Player build.
PlayMode The scene is being loaded while the Editor is in Play mode.