Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ContentBuildInterface.GetPlayerAssetRepresentations

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Declaration

public static ObjectIdentifier[] GetPlayerAssetRepresentations(GUID asset, BuildTarget target);

Parameters

Parameter Description
asset The GUID of the asset.
target The build target to get the representations for.

Returns

ObjectIdentifier[] An array of ObjectIdentifier structs representing the visible objects contained in the asset.

Description

Obtains a list of visible objects directly contained inside an asset.

The returned objects are not loaded, and thus this method is more performant than AssetDatabase.LoadAllAssetRepresentationsAtPath.