Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

SeekMessage.when

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public Nullable<DiscreteTime> when;

Description

The clip position at which the seek fires: it is applied when playback reaches this position (which itself jumps on each seek). Null means immediate, so the seek applies at the next block. Seeks may be scheduled in any order and are evaluated in send order. A seek whose position playback has already passed, including one the cursor jumped past via an earlier seek, is dropped.