Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

SeekMessage.when

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Nullable<DiscreteTime> when;

Description

Content position at which the seek takes effect. Null applies the seek immediately.

An AudioClip generator applies seeks in send order, and drops a seek with a warning when playback has already passed its position by the time that seek becomes the next one due. A custom generator defines its own seek handling. For the full scheduling rules, refer to SeekMessage.