The processing interface an implementation of an EffectInstance must implement on a struct to be fully formed.
The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext
from the logical processing thread.
You can annotate this with BurstCompileAttribute to have it compiled with Burst.
Additional resources: IRealtime
| Method | Description |
|---|---|
| Process | Called when you're asked to process the audio in inputBuffer into outputBuffer. |