| Parameter | Description |
|---|---|
| processorState | The initial state available from the realtime thread. |
| controlState | The initial state available from the control thread. |
| nestedFormat | If not null, the returned EffectInstance will be treated as nested and use this format. |
| creationParameters | Additional parameters and initialization state for the processor. This is generally received from IAudioEffect.CreateInstance |
void An EffectInstance you own and control, that must later be destroyed with ControlContext.Destroy.
Allocate an EffectInstance with the specified processor and control state.
This can generally be used to process the audio of an IAudioEffect, potentially from within another processor.
Additional resources: IAudioEffect.CreateInstance