| Parameter | Description |
|---|---|
| obj | The object to be set as the main object. It must be part of the imported asset: either added with the AddObjectToAsset method or produced by the importer. |
Sets the main object for import.
Use this method to specify the main object in the asset file.
The main object takes the name of the asset file. A GameObject that has a parent in the imported hierarchy cannot become the main object; Unity ignores such a nomination and logs a warning. To use part of a hierarchy as the main object, add a copy of it with AddObjectToAsset and pass the copy to SetMainObject.
Note:
If this method is not called, then one of the objects added through AddObjectToAsset is arbitrarily promoted as the main object.