Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AssetBundle.LoadAssetWithSubAssets

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Declaration

public Object[] LoadAssetWithSubAssets(string name);

Parameters

Parameter Description
name Name of the Asset.

Returns

Object[] An array of the loaded asset and its sub-assets.

Description

Loads Asset and sub Assets from the AssetBundle synchronously.

Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.


Declaration

public T[] LoadAssetWithSubAssets(string name);

Parameters

Parameter Description
name Name of the Asset.

Returns

T[] An array of the loaded asset and its sub-assets of type T.

Description

Loads Asset and sub Assets from the AssetBundle synchronously.

Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.


Declaration

public Object[] LoadAssetWithSubAssets(string name, Type type);

Parameters

Parameter Description
name Name of the Asset.
type Type to load.

Returns

Object[] An array of the loaded asset and its sub-assets that match the specified type.

Description

Loads Asset and sub Assets from the AssetBundle synchronously.

Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.