Specifies the source type for Android adaptive icon layers.
Use this enum to choose whether adaptive icon layers use per-DPI image textures or resolution-independent Android Vector Drawable XML files.
When set to Image, Unity uses image textures assigned to each Android density. You can configure these using PlayerSettings.SetPlatformIcons.
When set to VectorDrawable, Unity uses Android Vector Drawable XML files imported as a TextAsset for each adaptive icon layer. You can configure these using PlayerSettings.Android.adaptiveIconVectorDrawableBackground, PlayerSettings.Android.adaptiveIconVectorDrawableForeground, and PlayerSettings.Android.adaptiveIconVectorDrawableMonochrome.
| Property | Description |
|---|---|
| Image | Use per-DPI image textures for adaptive icon layers. |
| VectorDrawable | Use resolution-independent Android Vector Drawable XML files for adaptive icon layers. |